CS300 Assignment2

Phong illumination model with support for various light types (point, spot, directional) & various lighting models.

(Phong shading, Phong lighting, Blinn Shading)

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CS300 Assignment3

Dynamic Reflection and Refraction with Cube Mapping

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CS350 Assignment1

Implement Hybrid Rendering Pipeline (Deferred + Forward)

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String Simulation

Physics Simulation with 900+ mass points interaction with box

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