We need to build frustum first.
We need to build 6 faces based on camera position
We will use sphereical bounding volume for object, which have it’s own radius and center values.
We can check if spv position is left side of leftFace or is right side of rightFace…
If spv’s position qualify all of conditions, it means that inside of frustum.
If it’s inside, render it, if not, discard it.