Using OpenGL
Terrain using Tesselation Shader with height map texture
Make object with obj file, mesh data will built with .obj file
Simple particle effect with instancing
Simple water implementation. Apply multiple textures(reflection, refraction, noise map…) to plane.
Simple bloom effect with applying multiple filter.
Implement flocking algorithm with compute shader.
1000000+ particles collision check with compute shader
Simple post processor effect with offscreen rendering
Simple raytracing with ray tracing algorithm
1000000 particle with compute shader
10000+ particle fluid simulation with compute shader